Use a semi-transparent background for urxvt where possible.
For it to work we need a compositing manager running on a display with
support for at least one 32-bit visual and a window manager which
respects the depth, visual and colormap supplied by urvxt.
! transparency
!rxvt.inheritPixmap: True
urxvt.foreground: white
-urxvt.background: black
+urxvt.background: [70]black
+urxvt.highlightColor: [90]#8080ff
+urxvt.depth: 32
urxvt.borderColor: black
urxvt.scrollBar_right: True
urxvt.font: xft:DejaVu Sans Mono:pixelsize=12,xft:AR PL Uming HK
-DarkRed:#400000
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+DarkRed:[70]#400000
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-DarkBrown:#804000
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+DarkBrown:[70]#804000
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