+ if (k->stop_method & NSSM_STOP_METHOD_TERMINATE) {
+ return TerminateProcess(k->process_handle, k->exitcode);
+ }
+
+ return 0;
+}
+
+int kill_process(kill_t *k) {
+ return kill_process(NULL, k);
+}
+
+/* Simulate a Control-C event to our console (shared with the app). */
+int kill_console(nssm_service_t *service, kill_t *k) {
+ unsigned long ret;
+
+ if (! k) return 1;
+
+ /* Check we loaded AttachConsole(). */
+ if (! imports.AttachConsole) return 4;
+
+ /* Try to attach to the process's console. */
+ if (! imports.AttachConsole(k->pid)) {
+ ret = GetLastError();
+
+ switch (ret) {
+ case ERROR_INVALID_HANDLE:
+ /* The app doesn't have a console. */
+ return 1;
+
+ case ERROR_GEN_FAILURE:
+ /* The app already exited. */
+ return 2;
+
+ case ERROR_ACCESS_DENIED:
+ default:
+ /* We already have a console. */
+ log_event(EVENTLOG_ERROR_TYPE, NSSM_EVENT_ATTACHCONSOLE_FAILED, k->name, error_string(ret), 0);
+ return 3;
+ }
+ }
+
+ /* Ignore the event ourselves. */
+ ret = 0;
+ if (! SetConsoleCtrlHandler(0, TRUE)) {
+ log_event(EVENTLOG_ERROR_TYPE, NSSM_EVENT_SETCONSOLECTRLHANDLER_FAILED, k->name, error_string(GetLastError()), 0);
+ ret = 4;
+ }
+
+ /* Send the event. */
+ if (! ret) {
+ if (! GenerateConsoleCtrlEvent(CTRL_C_EVENT, 0)) {
+ log_event(EVENTLOG_ERROR_TYPE, NSSM_EVENT_GENERATECONSOLECTRLEVENT_FAILED, k->name, error_string(GetLastError()), 0);
+ ret = 5;
+ }
+ }
+
+ /* Detach from the console. */
+ if (! FreeConsole()) {
+ log_event(EVENTLOG_WARNING_TYPE, NSSM_EVENT_FREECONSOLE_FAILED, k->name, error_string(GetLastError()), 0);
+ }
+
+ /* Wait for process to exit. */
+ if (await_single_handle(k->status_handle, k->status, k->process_handle, k->name, _T(__FUNCTION__), k->kill_console_delay)) ret = 6;
+
+ return ret;
+}
+
+int kill_console(kill_t *k) {
+ return kill_console(NULL, k);